First and foremost, all games that are rigged in this manner have an extra Steam dependency, such that, even in legitimate circumstances, if an Internet connection is not available, the game will not work in LAN mode even if it is a purchased product. The consequences are multiple, in such cases and mostly denote a shady practice on the behalf of the game producer. For instance, a game such as "Dead Island", when launched in LAN networking mode, will simply refuse to see any other games on the local network if the game cannot contact Steam - the game will not even announce or tell the user that it cannot find any local games because it cannot contact steam, leaving the user totally oblivious to why the game does not work as described. Furthermore, the games that are published through Steam tend to have a crippled LAN subsystem: even though the game features a local LAN mode, it is impossible to play the game without having an Internet connection because the game is rigged to refuse to work without having a connection to Steam. As steam extends itself more and more and game creators use Steam as a publishing platform, local LAN support has become a rare breed amongst games.
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